le forum de l'association JCC Gatine
Vous souhaitez réagir à ce message ? Créez un compte en quelques clics ou connectez-vous pour continuer.
Le Deal du moment : -28%
Brandt LVE127J – Lave-vaisselle encastrable 12 ...
Voir le deal
279.99 €

apres raging battle: -Ancient Prophecy-

+2
Dartil
jojo
6 participants

Aller en bas

apres raging battle: -Ancient Prophecy- Empty apres raging battle: -Ancient Prophecy-

Message  jojo Dim 19 Avr - 12:49

apres raging battle: -Ancient Prophecy- Mini_010apres raging battle: -Ancient Prophecy- Booste10
cette extension devrait comprendre:
- La 5ème extension de la Série 6.
- Comprend les cartes de Yu-Gi-Oh! 5D's animé donc les Earthbound Gods".
- Comprend les nouvelles cartes de Ruka, Crow, Jaeger, Carly, Bomber et les autres.
- Continue la série "Core Chimair" qui est commencé dans Raging Battle.
- Cover Card est Ancient Fairy Dragon de Ruka.
sortie prevue en aout
jojo
jojo
Modérateur
Modérateur

Messages : 688
Date d'inscription : 04/05/2008
Localisation : latillé (86)

Revenir en haut Aller en bas

apres raging battle: -Ancient Prophecy- Empty Re: apres raging battle: -Ancient Prophecy-

Message  jojo Lun 20 Avr - 19:50

hop! quelque news:
FULL SPOILER

-ANPR-JP001-
Kuribbon
LIGHT/Angel - Effect/1/300/200
During damage calculation of a battle where this card was selected as an attack target by an opponent's monster, you can have any Battle Damage you take as a result of that battle become 0, have your opponent gain an amount of Life Points equal to the attacking monster's ATK, and return this card to the hand.
Rare

-ANPR-JP002-
Sunny Pixie
LIGHT/Spellcaster - Tuner/1/300/400
If this card is used in the Synchro Summon of a LIGHT Synchro Monster and sent to the Graveyard, gain 1000 Life Points.

-ANPR-JP003-
Sunlight Unicorn
LIGHT/Beast - Effect/4/1800/1000
You can activate this effect once per turn during your Main Phase. Turn over the top card of your Deck. If this card is an Equip Magic Card, add it to your hand. If not, return it to the bottom of your Deck.

-ANPR-JP004-
Black Feather - Mistral the Silver Shield
DARK/Bird - Tuner/2/100/1800
When this card on the field is destroyed and sent to the Graveyard, only once during this turn, the Battle Damage you would take is reduced to 0.

-ANPR-JP005-
Black Feather - Vayu the Big Flag
DARK/Bird - Tuner/1/800/0
While this card is face-up on the field, this card cannot be used as Synchro Material. If this card is in your Graveyard, you can remove from play this card and a "Black Feather" non-Tuner monster in your Graveyard, and Special Summon 1 "Black Feather" Synchro Monster with a Level identical to the combined Level of those monsters from your Extra Deck. The effects of the Special Summoned monster by this effect are negated.
Super Rare

-ANPR-JP006-
Black Feather - Foehn the Iron Chain
DARK/Bird - Effect/2/500/800
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent's Life Points by attacking directly, switch 1 face-up Attack Position monster your opponent controls to Defense Position.

-ANPR-JP007-
Deformer Magnen I
EARTH/Thunder - Effect/1/???/100
This card gains the appropriate effect based on its battle position:
Attack Position: If you control 2 other face-up Attack Position monsters beside this card, once per turn, you can have this card gain ATK equal to the combined ATK of these monsters until the End Phase of this turn. Other monsters cannot attack during a turn you activated this effect.
Defense Position: While this card is face-up on the field, {monsters you control cannot attack.}

-ANPR-JP008-
DARK/Spellcaster - Effect/1/0/0
If there are no other monsters on the field, this card gains 1000 ATK for each card in both players' Magic & Trap Card Zones.

-ANPR-JP009-
Jester Confit
DARK/Spellcaster - Effect/1/0/0
You can Special Summon this card from your hand in face-up Attack Position. If this card is Special Summoned in this way, return it and 1 face-up monster your opponent controls to their respective owners' hands during your opponent's next End Phase. You can only control 1 face-up "Jester Confit".
Super Rare

-ANPR-JP010-
Fortune Lady Lighty
LIGHT/Spellcaster - Effect/1/?/?
This card's ATK and DEF become equal to its Level x 200. During your Standby Phase, this card's Level is increased by 1 (max. Level 12). {When this card is removed from the field by a card effect, [...] 1 "... dy" monster [...] your Deck.}
Rare

-ANPR-JP011-
Fortune Lady Firey
FIRE/Spellcaster - Effect/2/?/?
This card's ATK and DEF become equal to its Level x 200. During your Standby Phase, this card's Level is increased by 1 (max. Level 12). {[...] by a "Fortune Lady" card effect [...].}
Rare

-ANPR-JP012-
Infernity Beast
DARK/Beast - Effect/3/1600/1200
If there are 0 cards in your hand, apply the following effect. If this card attacks, your opponent cannot activate any Magic or Trap Cards until the end of the Damage Step.

-ANPR-JP013-
Darksea Rescue
DARK/Machine - Effect/1/0/0
{When this card is used for the Synchro Summon of a Synchro Monster and sent to the Graveyard, draw 1 card.}
*effect unconfirmed*

-ANPR-JP014-
Darksea Float
DARK/Machine - Effect/1/0/300
When this card on the field is destroyed by a card effect and sent to the Graveyard, draw 1 card.

-ANPR-JP015-
One-Shot Rocket
WIND/Machine - Tuner/2/0/0
If this card attacks, it is not destroyed by battle. After damage calculation, inflict damage to your opponent equal to half the attack target monster's ATK.
Rare

-ANPR-JP016-
Earthbound God Cusillu
DARK/Beast - Effect/10/2800/2400
Only 1 "Earthbound God" monster can be face-up on the field at the same time. When there is no face-up Field Magic Card on the field, this card is destroyed. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this face-up card you control would be destroyed by battle, you can Release 1 monster you control and halve your opponent's Life Points instead.
Ultra/Ultimate Rare

-ANPR-JP017-
Earthbound God Chacu Challhua
DARK/Fish - Effect/10/2900/2400
Only 1 "Earthbound God" monster can be face-up on the field at the same time. When there is no face-up Field Magic Card on the field, this card is destroyed. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can inflict damage to your opponent's Life Points equal to half of this card's DEF. This card cannot attack during a turn you activated this effect. Also, if this card is on the field in face-up Defense Position, your opponent cannot perform his Battle Phase.
Ultra/Ultimate Rare

-ANPR-JP018-
Core-Chimail Rock
EARTH/Rock - Effect/4/1200/1000
When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Core-Chimail's Steel Core" or a Level 4 or lower "Core-Chimail" monster from your Deck to your hand.

-ANPR-JP019-
Core-Chimail Crusader
EARTH/Beast-Warrior - Effect/4/1900/1300
The controller of this card sends 1 "Core-Chimail's Steel Core" from their hand to the Graveyard, or reveals a Beast-Warrior-Type monster in their hand during each of their End Phases. If you don't do either, this card is destroyed. If this card destroys an opponent's monster by battle, you can add 1 "Core-Chimail" card in your Graveyard to your hand.
Super Rare

-ANPR-JP020-
Core-Chimail Speed
WIND/Machine - Effect/3/1200/2200
The controller of this card sends 1 "Core-Chimail's Steel Core" from their hand to the Graveyard, or reveals a Machine-Type monster in their hand during each of their End Phases. If you don't do either, this card is destroyed. While this card is face-up on the field, if a card you draw during your Draw Phase is a "Core-Chimail's Steel Core", you can reveal that card to your opponent and draw once more.

-ANPR-JP021-
Core-Chimail Tornado
WIND/Bird - Effect/4/1500/1200
Activate by returning 1 "Core-Chimail's Steel Core" from your hand to the top of your Deck. Destroy all Special Summoned monsters your opponent controls.
Rare

-ANPR-JP022-
Core-Chimail Full-Barrier
WATER/Aqua - Effect/3/1000/1900
Activate by returning 1 "Core-Chimail's Steel Core" from your hand to the top of your Deck. Until your next turn's Standby Phase negate the effect of all face-up Effect Monsters other than "Core-Chimail" monsters.
Rare

-ANPR-JP023-
Scale Moth
WIND/Insect - Effect/6/1800/2300
While this card is face-up on the field, both players can only Special Summon a monster(s) once per turn.

-ANPR-JP024-
Black Shining
EARTH/Insect - Effect/1/200/500
When 1 Synchro Monster is Special Summoned to your opponent's side of the field, activate by removing from play this card in your Graveyard. Destroy that 1 Synchro Monster.
Normal Rare

-ANPR-JP025-
Arms Seahunter
WATER/Sea Serpent - Effect/4/1800/400
If you control a face-up WATER monster other than this card, negate the effect(s) of an Effect Monster that battles this card after damage calculation. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead.

-ANPR-JP026-
Divine Dragon Aquavasar
WATER/Sea Serpent - Effect/5/2100/1500
Activate by Releasing 1 other face-up WATER monster, and by selecting 1 Continuous Magic Card or 1 Field Magic Card in your Graveyard. Return the selected card from your Graveyard to the top of your Deck. This effect can only be used once per turn.

-ANPR-JP027-
Fishborg - Gunner
WATER/Fish - Tuner/1/100/200
If you control a face-up Level 3 or lower WATER monster, activate by discarding 1 card. Special Summon this card from your Graveyard. If this card is used as a Synchro Material Monster, the other Synchro Material Monsters must all be WATER monsters.

-ANPR-JP028-
Shark the Crew
WATER/Fish - Effect/5/1800/2200
If this face-up card you control is destroyed by your opponent's card effect, you can Special Summon up to 2 Level 4 or lower WATER monsters from your Deck.

-ANPR-JP029-
Armored Psychicker
EARTH/Psychic - Effect/6/2200/1800
If you control a face-up Psychic-Type monster, you can Normal Summon this card without Releasing. If this card destroys a monster of your opponent's by battle, take damage equal to half the destroyed monster's ATK. Also, you can Special Summon 1 monster from your Graveyard with ATK {equal to or lower than the amount of damage you took.}

-ANPR-JP030-
Genetic Woman
WIND/Psychic - Effect/4/1700/1200
Activate by paying 1000 Life Points, and by selecting 1 of your removed from play Psychic-Type monsters. {Add the selected monster to your hand.} This effect can only be used once per turn.

-ANPR-JP031-
Magicat
LIGHT/Spellcaster - Effect/2/600/500
If this card is used in the Synchro Summon of a Spellcaster-Type monster and sent to the Graveyard, you can return 1 Magic Card from your Graveyard to the top of your Deck.
Rare

-ANPR-JP032-
Cyborg Doctor
EARTH/Spellcaster - Effect/4/1500/1700
Activate by Releasing 1 Tuner. Special Summon 1 monster from your Graveyard of the same Attribute and Level as the Released monster. This effect can only be used once per turn.
Rare

-ANPR-JP033-
White Portan
LIGHT/Angel - Effect/1/100/200
If you control a face-up Tuner, this card cannot be destroyed by battle. When a face-up Tuner you control is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.

-ANPR-JP034-
Minefield
EARTH/Machine - Effect/4/1500/1500
When this face-up card you control is removed from the field, you can add 1 Field Magic Card from your Graveyard to your hand.
Super Rare

-ANPR-JP035-
XX-Saber Faultroll
EARTH/Warrior - Effect/6/2400/1800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except if you control 2 or more face-up "X-Saber" monsters. Once per turn, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard.

-ANPR-JP036-
XX-Saber Reijigra
EARTH/Beast-Warrior - Effect/1/200/1000
When this card is successfully Normal Summoned or Special Summoned, you can add 1 "X-Saber" monster in your Graveyard to your hand.

-ANPR-JP037-
Frembell Helldog
FIRE/Beast - Effect/4/1900/200
When this card destroys a monster of your opponent's by battle and sends it to the Graveyard, you can Special Summon 1 FIRE monster with 200 or less DEF from your Deck other than "Frembell Helldog".
Rare

-ANPR-JP038-
Ancient Crimson Ape
LIGHT/Beast - Effect/7/2600/(1800?)
When a monster you control is destroyed and sent to the Graveyard, gain (1000?) Life Points.

-ANPR-JP039-
Falchion β
LIGHT/Machine - Effect/4/1200/800
When this card destroys a monster of your opponent's by battle, select and activate 1 of the following effects. ● Send 1 LIGHT Machine-Type monster with 1200 or less ATK from your Deck to the Graveyard. ● Special Summon 1 LIGHT Machine-Type monster with 1200 or less ATK from your Graveyard.
Rare


Dernière édition par jojo le Lun 20 Avr - 19:58, édité 1 fois
jojo
jojo
Modérateur
Modérateur

Messages : 688
Date d'inscription : 04/05/2008
Localisation : latillé (86)

Revenir en haut Aller en bas

apres raging battle: -Ancient Prophecy- Empty Re: apres raging battle: -Ancient Prophecy-

Message  jojo Lun 20 Avr - 19:53

la suite
-ANPR-JP040-
Ancient Fairy Dragon ;
LIGHT/Dragon - Synchro - Effect/7/2100/3000
1 Tuner + 1 or more non-Tuner monsters
One per turn, you can Special Summon 1 Level 4 or lower monster from your hand. During the turn you activate this effect, you cannot perform your Battle Phase. Also, once per turn, you can destroy a Field Magic Card. If it is destroyed, you gain 1000 Life Points. Also, you can add 1 Field Magic Card from your Deck to your hand.
Ultra/Ultimate/Holographic Rare

-ANPR-JP041-
One-Shot Cannon
FIRE/Machine - Synchro - Effect/3/0/0
"One-Shot Rocket" + 1 or more non-Tuner monsters
Once per turn, destroy 1 face-up monster on the field, and inflict damage to its controller equal to half its ATK.
Super Rare

-ANPR-JP042-
Undead Skull Daemon
DARK/Undead - Synchro - Effect/6/2500/1200
"Zombie Carrier" + 2 or more non-Tuner Undead-Type monsters
Face-up Undead-Type monsters you control cannot be destroyed by card effects.
Ultra/Ultimate Rare

-ANPR-JP043-
Ancient Holy Wyvern
LIGHT/Angel - Synchro - Effect/7/2100/2000
1 LIGHT Tuner + 1 or more non-Tuner monsters
If your Life Points are higher than your opponent's, this card gains ATK equal to the difference. If your Life Points are lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard, you can pay 1000 Life Points to Special Summon it.
Super Rare

-ANPR-JP044-
EARTH/Beast-Warrior - Synchro/9/3100/2600
1 Tuner + 1 or more EARTH monster
Activate by Releasing 1 "X-Saber" monster you control. Your opponent discards 1 card randomly from their hand.
Ultra/Ultimate Rare
-ANPR-JP045-
High-Speed Release Wave
Normal Magic Card
Activate by selecting 1 face-up Equip Magic Card you control. Destroy the selected Equip Magic Card and all Set Magic and Trap Cards your opponent controls.
Rare

-ANPR-JP046-
Silver Wings
Equip Magic Card
Equip only to a Level 8 or higher Dragon-Type Synchro Monster. The equipped monster is not destroyed by battle up to twice per turn. If the equipped monster would be destroyed by a card effect, you can destroy this card instead.

-ANPR-JP047-
Advance Draw
Normal Magic Card
Activate by Releasing 1 face-up Level 8 or higher monster you control. Draw 2 cards from your Deck.

-ANPR-JP048-
Ancient Forest
Field Magic Card
When this card is activated, if there are any Defense Position monsters on the field, those monsters are changed to face-up Attack Position. At this time, the effects of Flip Effect Monsters do not activate. Also, if a monster attacks, it is destroyed at the end of the Battle Phase.
Rare

-ANPR-JP049-
Emergency Lifesaving
Normal Magic Card
Activate only during Main Phase 2. Special Summon 1 Level 4 monster from your Graveyard that was destroyed and sent to the Graveyard by a card effect during this turn.

-ANPR-JP050-
Spirit Burner
Equip Magic Card
{Once per turn, you can change the equipped monster to Defense Position. When this card is sent to the Graveyard as a result of the equipped monster returning from the field to the owner's hand, inflict 600 damage to your opponent's Life Points. If this card is in your Graveyard, you can add this card to your hand during your Draw Phase instead of conducting your normal draw.}
*effect unconfirmed*

ANPR-JP051-
Future Vision
Field Magic Card
{When a monster is successfully Normal Summoned, that monster is removed from play. Return the monster removed from play by this effect to the field in face-up Attack Position during its controller's next Standby Phase.}
*effect unconfirmed*
Super Rare

-ANPR-JP052-
Core Denseness Compression
Normal Magic Card
Activate by revealing 1 "Core-Chimail's Steel Core" in your hand to your opponent, and discarding 1 "Core-Chimail" monster in your hand. Draw 2 cards.
Rare

-ANPR-JP053-
Core-Buster
Equip Magic Card
Equip only to a "Core-Chimail" monster. If the equipped monster battles with a LIGHT or DARK monster, skip damage calculation and destroy that monster. When this card would be sent to the Graveyard when the equipped monster is removed from the field, you can return this card to your hand.

-ANPR-JP054-
Unity of Family
Continuous Magic Card
If all of the monsters in your Graveyard are of only 1 Type, all face-up monsters you control of that Type gain 800 ATK.

-ANPR-JP055-
Hydropressure Cannon
Equip Magic Card
Equip only to a Level 3 or lower WATER monster. If it destroys a monster of your opponent's by battle, send 1 random card from your opponent's hand to the Graveyard.

-ANPR-JP056-
Water Hazard
Continuous Magic Card
If you control no monsters, you can Special Summon 1 Level 4 or lower WATER monster from your hand. This effect can only be used once per turn.
Rare

-ANPR-JP057-
Brain Exploitation Research Lab
Field Magic Card
While this card is on the field, once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon for the turn. When a Psychic-Type monster is Normal Summoned this way, place 1 Psychic Counter on this card. Also, if you would pay Life Points in order to activate the effect of a Psychic-Type monster you control, you can remove 1 Psychic Counter from this card instead. When this card is removed from the field, its controller takes damage equal to the number of Psychic Counters that were on it x 1000.

-ANPR-JP058-
Saber Slash
Normal Magic Card
Destroy a number of face-up cards on the field equal to the number of face-up "X-Saber" monsters you control.

-ANPR-JP059-
Sparkling Sword
Equip Magic Card
Equip only to an "X-Saber" monster. If it destroys a monster of your opponent's by battle, you can destroy 1 card your opponent controls. Also, by Releasing 1 monster, return this card in your Graveyard to the top of your Deck.

-ANPR-JP060-
Pureflame Eruption
Normal Magic Card
{Special Summon as many FIRE monsters with 200 DEF from your Graveyard as possible. The monsters Special Summoned by this effect are removed from play during the End Phase of this turn.}
Normal Rare

-ANPR-JP061-
Ancient Leaf
Normal Magic Card
If your Life Points are 9000 or higher, activate by paying 2000 Life Points. Draw 2 cards.
Normal Rare

-ANPR-JP062-
Fossil Examination
Normal Magic Card
Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand.

-ANPR-JP063-
Skill Successor
Normal Trap Card
{Activate by selecting 1 face-up monster you control. Until the End Phase of this turn, the selected 1 monster gains 400 ATK. Also, by removing this card in your Graveyard, you can have 1 face-up monster you control gain 800 ATK until the End Phase. This effect cannot be used during the turn this card was sent to the Graveyard and only during your turn.}
*effect unconfirmed*
Super Rare

-ANPR-JP064-
Truth Reinforce
Normal Trap Card
Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. During the turn this card was activated, you cannot perform your Battle Phase.
Rare

-ANPR-JP065-
Gallitrap - Pixie's Ring
Continuous Trap Card
If you control 2 or more face-up Attack Position monsters, your opponent cannot select the monster with the lowest ATK as an attack target.

-ANPR-JP066-
Fairy Winds
Normal Trap Card
Destroy all face-up Magic and Trap Cards on the field, and each player takes 300 damage for each of their cards that are destroyed.
Rare

-ANPR-JP067-
Customs of the Imperial Court
Continuous Trap Card
Face-up Continuous Trap Cards on the field other than "Customs of the Imperial Court" cannot be destroyed. You can only control 1 face-up "Customs of the Imperial Court".

-ANPR-JP068-
Discord
Continuous Trap Card
Neither player can Synchro Summon monsters. Send this card to the Graveyard during your 3rd End Phase after activation.
Super Rare

-ANPR-JP069-
Fortune Slip
Normal Trap Card
Activate when a monster of your opponent's declares an attack. Negate that attack, and remove from play the attack target monster until your next Standby Phase.
Rare

-ANPR-JP070-
Depth Amulet ;
Continuous Trap Card
Activate when a monster of your opponent's declares an attack. Discard 1 card, and negate that attack. This card is destroyed during your opponent's 3rd End Phase after its activation.

-ANPR-JP071-
Damage Translation
Normal Trap Card
Any effect damage you take during this turn is halved. During the End Phase of this turn, Special Summon a number of "Ghost Tokens" (Demon-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position equal to the number of instances of effect damage you took during this turn.

-ANPR-JP072-
Battle Teleportation &
Normal Trap Card
If you control only 1 face-up Psychic-Type monster, activate by selecting that 1 monster. It can attack your opponent directly during this turn. At the end of the Battle Phase of this turn, give control of it to your opponent.

-ANPR-JP073-
Refining of the Core
Continuous Trap Card
Select 1 "Core-Chimail" monster in your Graveyard and Special Summon it in Attack Position. When that monster is destroyed during your End Phase, the controller of that card takes damage equal to that monster's ATK. When this card is not on the field, destroy that monster. When that monster is destroyed, destroy this card.

-ANPR-JP074-
Radiance of the Steel Core
Counter Trap Card
Activate by revealing 1 "Core-Chimail's Steel Core" to your opponent. Negate the activation of an opponent's Magic or Trap Card and destroy it.
Rare

-ANPR-JP075-
Heterogenous Conflict
Normal Trap Card
Activate if all monsters on the field are face-up. Both players send monsters from their respective sides of the field to the Graveyard until they are each controlling monsters of only 1 Type.

-ANPR-JP076-
Divine Protection of the Ocean Dragon God
Normal Trap Card
Until the End Phase of this turn, face-up Level 4 or lower WATER monsters you control cannot be destroyed by battle or by card effects.

-ANPR-JP077-
Psycho Soul
Normal Trap Card
Activate by Releasing 1 Psychic-Type monster. Gain Life Points equal to its Level x 300.

-ANPR-JP078-
Frembell Counter
Counter Trap Card
Activate by removing from play 1 FIRE monster with 200 DEF in your Graveyard. Negate the activation of a Magic or Trap Card and destroy it.

-ANPR-JP079-
Body and Blade as One
Normal Trap Card
Activate if the only monster you control is 1 face-up "X-Saber" monster. After activation, this card becomes an Equip Card that has the equipped monster gain 800 ATK, and is equipped to that 1 monster. If the equipped monster destroys a monster of your opponent's by battle, draw 1 card.

-ANPR-JP080-
Stunning Upset
Normal Trap Card
Activate by selecting 1 face-up Attack Position Level 2 or lower monster you control. Return all face-up Level 7 or higher monsters on the field that were Special Summoned to their respective owners' hands.
Normal Rare
jojo
jojo
Modérateur
Modérateur

Messages : 688
Date d'inscription : 04/05/2008
Localisation : latillé (86)

Revenir en haut Aller en bas

apres raging battle: -Ancient Prophecy- Empty Re: apres raging battle: -Ancient Prophecy-

Message  jojo Ven 24 Juil - 20:00

comme toute extension qui sort, une edition speciale la suit;
les promos devraient etre :
-echange solaire
- vouivre aux yeux rouge
source
jojo
jojo
Modérateur
Modérateur

Messages : 688
Date d'inscription : 04/05/2008
Localisation : latillé (86)

Revenir en haut Aller en bas

apres raging battle: -Ancient Prophecy- Empty Re: apres raging battle: -Ancient Prophecy-

Message  Dartil Dim 26 Juil - 18:09

hum intéressant ^^ merci pour la new en retard ^^'
Dartil
Dartil
salamandre géante
salamandre géante

Messages : 466
Date d'inscription : 09/05/2008
Age : 30

Revenir en haut Aller en bas

apres raging battle: -Ancient Prophecy- Empty Re: apres raging battle: -Ancient Prophecy-

Message  jojo Dim 26 Juil - 22:22

Dartil a écrit:hum intéressant ^^ merci pour la new en retard ^^'
ben si tu etait deja au courant, t'avais qu'a poste Rolling Eyes
jojo
jojo
Modérateur
Modérateur

Messages : 688
Date d'inscription : 04/05/2008
Localisation : latillé (86)

Revenir en haut Aller en bas

apres raging battle: -Ancient Prophecy- Empty Re: apres raging battle: -Ancient Prophecy-

Message  jojo Mar 28 Juil - 21:34

2 petite surprise dans l'extension:

apres raging battle: -Ancient Prophecy- Arcana10
ANPR-EN09? Arcana Knight Joker
Lumière/Guerrier - Fusion - Effet/9/3800/2500
"Chevalier de la Reine" + "Chevalier du Roi" + "Chevalier du Valet"
Une Invocation Fusion de cette carte ne peut être réalisée qu'avec les Monstres-Matériels de Fusion ci-dessus. Lorsque cette carte est désignée comme cible par l'effet d'une carte Magie ou Piège ou d'un effet de Monstre contrôlé par votre adversaire, vous pouvez vous défausser d'une carte de même type que la carte de votre adversaire depuis votre Main pour annuler cet effet. Cet effet ne peut être utilisé qu'une fois par tour.


apres raging battle: -Ancient Prophecy- Armita10
ANPR-EN09? Armityle the Chaos Phantom
Ténèbres/Démon - Fusion - Effet/12/0/0
"Uria, Seigneur des Flammes Aveuglantes" + "Hamon, Seigneur du Tonnerre Fracassant" + "Raviel, Empereur des Phantasmes"
Cette carte ne peut être invoquée que par Invocation Spéciale depuis votre Fusion Deck en retirant du jeu depuis votre Terrain les Monstres ci-dessus. (La carte Magie "Polymérisation" n'est pas nécessaire). Cette carte ne peut pas être détruite au combat. Lorsque cette carte est sur votre Terrain, elle gagne 10000 Points d'ATK durant votre tour uniquement.



source
jojo
jojo
Modérateur
Modérateur

Messages : 688
Date d'inscription : 04/05/2008
Localisation : latillé (86)

Revenir en haut Aller en bas

apres raging battle: -Ancient Prophecy- Empty Re: apres raging battle: -Ancient Prophecy-

Message  Http_pol Lun 3 Aoû - 0:05

ah c'est cool qu'ils remettent des fusions surtout que ces deux la manquaient beaucoup au tcg
Http_pol
Http_pol
salamandre géante
salamandre géante

Messages : 364
Date d'inscription : 07/07/2008
Age : 32
Localisation : Poitiers et Niort

Revenir en haut Aller en bas

apres raging battle: -Ancient Prophecy- Empty Re: apres raging battle: -Ancient Prophecy-

Message  ouah Lun 3 Aoû - 17:42

jojo a écrit:
apres raging battle: -Ancient Prophecy- Armita10
ANPR-EN09? Armityle the Chaos Phantom
Ténèbres/Démon - Fusion - Effet/12/0/0
"Uria, Seigneur des Flammes Aveuglantes" + "Hamon, Seigneur du Tonnerre Fracassant" + "Raviel, Empereur des Phantasmes"
Cette carte ne peut être invoquée que par Invocation Spéciale depuis votre Fusion Deck en retirant du jeu depuis votre Terrain les Monstres ci-dessus. (La carte Magie "Polymérisation" n'est pas nécessaire). Cette carte ne peut pas être détruite au combat. Lorsque cette carte est sur votre Terrain, elle gagne 10000 Points d'ATK durant votre tour uniquement.

euh certes je ne joues plus trop ... mais là c'est une vaste blague cette carte, elle est juste insortable !
ouah
ouah
Baobab vénérable
Baobab vénérable

Messages : 1419
Date d'inscription : 01/05/2008
Age : 47

Revenir en haut Aller en bas

apres raging battle: -Ancient Prophecy- Empty Re: apres raging battle: -Ancient Prophecy-

Message  jojo Lun 3 Aoû - 19:33

ouah a écrit:
euh certes je ne joues plus trop ... mais là c'est une vaste blague cette carte, elle est juste insortable !
fantome du chaos et invocation infernale temeraire sont tes amis
jojo
jojo
Modérateur
Modérateur

Messages : 688
Date d'inscription : 04/05/2008
Localisation : latillé (86)

Revenir en haut Aller en bas

apres raging battle: -Ancient Prophecy- Empty Re: apres raging battle: -Ancient Prophecy-

Message  CyberMagus Mar 11 Aoû - 12:44

Toujours est-il que pour l'invoquer facilement, faut mettre toutes les chances de ton côté. Et encore, une fois sur le terrain, t'as intérêt à achever ton adversaire en un coup. Personne n'est à l'abri d'un Waboku, ou encore d'un kuriboh ^^


Sinon, notez au passage une nouvelle famille de magiciens qui risque de devenir un danger pour les autres decks : les Fortunes Ladies ! Il y a fort à parier qu'elles mettent en danger beaucoup de decks actuellement. MAGICIANS' POWER !

CyberMagus
kangourou boxeur
kangourou boxeur

Messages : 135
Date d'inscription : 06/05/2008
Age : 41
Localisation : Niort

Revenir en haut Aller en bas

apres raging battle: -Ancient Prophecy- Empty Re: apres raging battle: -Ancient Prophecy-

Message  Zanji Jeu 13 Aoû - 14:24

Pour être plus exact, les Fortune Ladies commencent dans cette extension avec 2 cartes. Le reste vient dans l'extension suivante : Stardust Overdrive.
Zanji
Zanji
Admin
Admin

Messages : 360
Date d'inscription : 03/05/2008
Age : 37
Localisation : Nantes, Le Tallud, Niort, Parthenay... un peu n'importe où quoi

Revenir en haut Aller en bas

apres raging battle: -Ancient Prophecy- Empty Re: apres raging battle: -Ancient Prophecy-

Message  Contenu sponsorisé


Contenu sponsorisé


Revenir en haut Aller en bas

Revenir en haut

- Sujets similaires

 
Permission de ce forum:
Vous ne pouvez pas répondre aux sujets dans ce forum